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Finding Frankie places players in the middle of a televised obstacle course where the bright lights and playful mascots mask a much darker reality. After winning a mysterious cereal box contest, you’re thrown into a competition against two others inside a sprawling arena built to entertain and eliminate. The course is filled with shifting platforms, unstable paths, and mechanical traps designed to challenge, and to harm. Contestants must run, jump, and slide through dangerous segments while avoiding hostile figures like Frankie and Henry Hotline, who hide their real intentions behind cartoonish designs.
The game introduces a range of parkour movement options—wall running, pole swinging, trampoline bounces, and ledge grabs—all integrated into the design of each course. As the competition progresses, the levels grow increasingly erratic and cruel, requiring both speed and precision. Some sections are built to disorient, using rapid lighting changes and shifting corridors, while others test rhythm and timing. Survival is not guaranteed, and the show’s rules shift constantly, forcing players to adjust strategies on the fly.
In quieter segments between obstacle runs, players are guided by a helper known as Assistant Duck, a loyal AI companion equipped with light bursts, environmental scanners, and mild distractions. While not built for combat, the duck plays a key role in exploration, helping reveal hidden passages and signaling safe routes. The setting—the Frankie Parkour Palace—is massive and layered, with high-level arenas above and ventilation shafts, crawlspaces, and maintenance corridors hidden below. Players must decide when to follow the marked path and when to search for alternatives that may offer escape—or answers.
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