Human Expenditure Program

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Game description:

Human Expenditure Program introduces players to a setting where ordinary actions become the foundation of moral consequence. The central figure, Harvey Harvington, lives entirely inside a controlled environment, and the player is tasked with shaping his daily routine. What looks like a simulation quickly transforms into a study of accountability, where the outcomes depend less on skill and more on the willingness to take responsibility for another person’s survival.

Harvey And His Memory

Harvey is not a background figure but the axis around which the experience turns. His role is defined by memory: every action performed by the player is stored and later influences his reactions. If Harvey is supported and treated with care, he acknowledges it. If he is neglected or pressured, his behavior shifts to reflect those choices. This design ensures that nothing can be undone and that past interactions remain visible throughout the playthrough.

Gameplay And Structure

The mechanics of Human Expenditure Program focus on direct tasks and branching decisions. Players are asked to provide Harvey with food, respond to his needs, and participate in small events that test their decisions under pressure. The system transforms these seemingly routine actions into elements of a larger narrative.

Core features include:

  •         Care-based tasks that affect Harvey’s condition
  •         A branching structure that adapts to player behavior
  •         A memory system that secures all past choices
  •         Multiple narrative conclusions
  •         Voice acting that underlines Harvey’s presence

Ethical Dimension

By calling itself a “program,” the game suggests that Harvey is part of a larger system that treats human lives as expendable resources. The player is not positioned as an outsider but as someone responsible for carrying out the system’s rules. This perspective forces reflection on exploitation, responsibility, and complicity. The game’s tension comes not from external conflict but from the realization that the player’s role is inseparable from Harvey’s fate.

Human Expenditure Program therefore stands apart from conventional interactive experiences. It transforms minimal mechanics into a meditation on power and accountability. Every replay reveals new outcomes and challenges the player to consider how even small decisions can reshape another person’s existence. The question it leaves behind is not about success or failure but about what the player learns from holding responsibility within the program.