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LoveMoney is a story-driven clicker game inspired by BloodMoney. The protagonist needs $25,000 for a life-saving operation and has no normal way to obtain the money. After leaving the hospital, they meet Harvey Harvington at a small booth. Harvey offers a simple arrangement: interacting with him produces money. The basic objective is therefore clear from the beginning, but the way the player reaches the required amount determines how the relationship with Harvey develops and which ending is reached.
At the start, clicking Harvey gives the player a small amount of money. Earnings can be increased by purchasing items from the shop, allowing the required total to be reached faster. These items are not only mechanical upgrades. They also introduce new interactions with Harvey, change his reactions, and can move the story in different directions. Because of this, choosing an upgrade is part of both the clicker system and the narrative.
The main gameplay consists of:
LoveMoney does not use traditional levels. Progress is instead divided by the amount of money earned, the items purchased, and the interactions that become available. The story changes as the player continues toward the financial target. Some choices focus more on Harvey and the relationship between the characters, while others prioritize earning money quickly. These decisions can lead to several different conclusions, including neutral, good, love, true, and other endings found through specific routes or hidden content.
Playing LoveMoney mainly requires clicking, choosing upgrades, and deciding which interactions to use. The player can proceed slowly with lower-value actions or purchase options that increase earnings and introduce more consequential scenes. There is no combat, map exploration, or conventional mission structure. Most progression happens directly at Harvey’s booth through repeated interactions and dialogue.
The central story remains focused on obtaining enough money for the operation, but Harvey becomes increasingly important as the game continues. Reaching the target is only one part of completing a run. The player’s previous actions also determine Harvey’s situation and the final outcome, making repeated playthroughs useful for finding alternative story routes and endings.
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