Pikabuu: STOP!

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Game description:

Pikabuu: Stop! is a dialogue-based game that tells a short story through branching narrative paths. The player controls decisions made by Beni, a father dealing with a difficult situation involving his children. The gameplay consists entirely of reading and making choices that influence the outcome of the story. Each selection leads to a specific response or consequence, and the entire playthrough can be completed in one sitting. There are no levels, maps, or action sequences—only text, visuals, and decisions.

Structure Of The Story

The narrative begins with a simple household scenario but quickly escalates based on the player’s choices. Beni’s relationship with his children changes depending on what the player selects. Dialogue unfolds in a fixed order, with branches based on earlier actions. The player is not guided toward a specific ending, and all outcomes are determined by the chosen responses. The interface is simple, allowing for quick transitions between scenes and minimal interruption.

Core Player Tasks

During gameplay, the player will:

  • Read dialogue and narrative text presented on screen
  • Make timed or untimed decisions that shape the story
  • Observe changes in tone and direction after each choice
  • Reach one of several distinct endings based on decisions
  • Replay the story to explore alternate outcomes

These steps repeat until the end of the session is reached.

Pikabuu: Stop! includes no health bar, inventory, or progression system. All player input is limited to decision points within the narrative. The story reflects themes of responsibility and tension without using graphic imagery. Some endings may end the story abruptly, while others extend it depending on the situation. There is no voice acting, and all interaction occurs through reading. The visual style supports the mood but remains secondary to the story content.

Platform And Usage Details

The game is available on Android devices and distributed through digital platforms such as Google Play. It is presented as a single-player title without online features or user accounts. No ads or microtransactions are included. Most players complete the story in under an hour, although replay sessions may vary. Progress is not saved automatically, but key points are retained if the session is interrupted. The game is self-contained, and no additional content or sequels have been announced.